Education: The day after tomorrow
Project Description
This research network aims to design, develop and promote innovative theories, methods and practices in 21st century education.
Education has always been about the future. It has always been transgressive, in one way or another. In this series of projects, Aarhus University scholars are building bridges between computer science, user experience ethnography, digital design, and pedagogy to explore new models for fostering students’ technological imagination, innovation, and agency in 21st century educational contexts. Using action research, design experiments, grounded theory methods and ethnography, we explore and experiment with various theoretical and applied models for transforming teaching and learning practices.
One of our main projects is a longitudinal study of how Blackboard Learning Management System has been implemented and integrated into the educational culture at Aarhus. This is led by Annette Markham and includes a team of student researchers from the MA programme in Digital Living. Learn more here:
Another set of projects combine playful practice, co-co-creation, and critical pedagogy. Most of our current projects are aimed at youth learning, affiliated with CounterPlay Aarhus, Coding Pirates AU, PlayTechSpace, House of Game // Play, and the Master’s degree programme in ICT-based educational design.
Primary Researchers

Rikke Toft Nørgård
Associate Professor
Educational Design & Technology
Aarhus University, Denmark

Annette Markham
Professor MSO
Information Studies
Aarhus University, Denmark
Project Posts
Educational Design Thinking
How might we create third spaces as a pedagogy in higher education? In this strand of our research, we think about how we can build new participatory models whereby co-learners become playful designers of their own ‘education in the making.’ In this talk at Oxford...